Minecraft 1.21.8+ · Server software

Ticks at
lightspeed.

A drop-in Paper replacement tuned for big SMPs. More players, same 20 TPS.

Tickwise Bench

MSPT vs. players online

Lower is better. Anything under 50 ms holds 20 TPS.

Milliseconds per tick versus players online (placeholder data) Line chart with players online from 0 to 1000 on the horizontal axis and milliseconds per tick from 0 to 60 on the vertical axis. A dashed line marks the 50 millisecond lag threshold. In this placeholder data, Paper crosses the threshold first, Leaf crosses it later, and Tickwise stays well below it all the way to 1000 players. These values are illustrative only, not real benchmark results. 020 4060 0 200 400 600 800 1000 players MSPT lag threshold · 50 ms
Placeholder run Hover the chart to inspect

Placeholder data. Real benchmarks coming soon.

Benchmarks

Measured,
not promised.

Same hardware, same world, same plugins. Scripts are public, run them yourself.

MSPT at 500 players
—ms

Mean milliseconds per tick with 500 players online. Lower is better.

Players at 20 TPS
—

The most players online before TPS dips below 20.

Less memory
—%

Heap used compared with Paper on the same world.

Placeholder values. Real numbers land with the first public run. Benchmark methodology

Features

Built for
big servers.

Most of a big SMP's tick goes to the same few hot spots: pathfinding, chunks and entities. Tickwise goes after those first.

  • Async

    Async pathfinding & entity tracking

    Heavy work moves off the main thread.

  • Chunks

    Faster chunk loading

    Less stutter when players explore.

  • Entities

    Smarter entity ticking

    Farms and mob-heavy bases cost less.

Migration

Moving from Paper takes about as long as a restart.

  1. Grab the build for your Minecraft version from BuiltByBit.

  2. Run stop like you always do. Nothing to export.

  3. Replace the Paper jar. Your world and plugins stay put.

  4. Your Paper and Spigot plugins load as usual.

  5. Defaults are safe. tickwise.yml is there when you need it.

BuiltByBit
tickwise-1.21.8.jar
Setup guide
Discord support
Download
Console
stop
Saving worlds
Stopping server
Server folder
mv paper.jar paper.jar.bak
cp tickwise-1.21.8.jar server.jar
world/ and plugins/ untouched
Console
java -jar server.jar
Loading plugins
Preparing spawn area
Done! For help, type "help"
tickwise.yml
async.pathfindingtrue
chunks.parallel-loadingtrue
entities.inactive-tick-rate8
Save config
Under the hood

Lighter on disk, easy on plugins.

  • Storage

    Compact region files

    Smaller worlds on disk.

  • Compat

    Drop-in compatible

    Runs your Paper & Spigot plugins.

  • Config

    One clean config

    Every optimization can be toggled.

tickwise.yml
# tickwise.ymlasync:  pathfinding: true  entity-tracking: truechunks:  parallel-loading: true  region-format: compactentities:  inactive-tick-rate: 8  villager-brain-throttle: 4

Tune it in one file.

Every optimization lives in tickwise.yml with safe defaults. Dial things up, dial them back, or switch one off when a plugin needs vanilla behavior.

  • Safe defaults out of the box
  • Every optimization can be toggled
  • Plain YAML next to your other configs
Read the config docs
Compatibility

Runs the plugins
you already run.

Tickwise keeps the Paper API intact, so anything that runs on Paper should run here. No plugin forks, no migration scripts.

Server status1.21.8+
API
Paper
Plugins
Paper & Spigot
World
Unchanged
Versions
1.21.8 and above
Pricing

One jar, one price. Lifetime updates for the version line you buy into.

TickwiseServer license
$50one-time
  • Lifetime updates for the current version line
  • Discord support
  • Setup guide
Buy on BuiltByBit

Need hands-on tuning for your network? Ask about Tickwise Pro

$50One-time, no subscription
1.21.8+Supported Minecraft versions
Drop-inPaper plugins load as-is
FAQ

Questions,
answered.

Something else? Ask in the Discord.

  • Yes. Anything that runs on Paper should run on Tickwise without changes.

  • Minecraft 1.21.8 and above. New versions follow shortly after Paper ships them.

  • No. Your existing Paper configs keep working, and tickwise.yml adds its own options on top.

  • Swap the jar, keep your world and plugins. That's the whole migration.

  • No, all sales are final. See our terms of sale. If something doesn't work, open a ticket on Discord and we'll help you fix it.

Get started

Ready for more players
at the same 20 TPS?

Swap one jar and keep everything else. If something doesn't work, we'll help you sort it out on Discord.

Get Tickwise — $50