Mean milliseconds per tick with 500 players online. Lower is better.
Ticks at
lightspeed.
A drop-in Paper replacement tuned for big SMPs. More players, same 20 TPS.
MSPT vs. players online
Lower is better. Anything under 50 ms holds 20 TPS.
Placeholder data. Real benchmarks coming soon.
Measured,
not promised.
Same hardware, same world, same plugins. Scripts are public, run them yourself.
The most players online before TPS dips below 20.
Heap used compared with Paper on the same world.
Placeholder values. Real numbers land with the first public run. Benchmark methodology
Built for
big servers.
Most of a big SMP's tick goes to the same few hot spots: pathfinding, chunks and entities. Tickwise goes after those first.
-
Async
Async pathfinding & entity tracking
Heavy work moves off the main thread.
-
Chunks
Faster chunk loading
Less stutter when players explore.
-
Entities
Smarter entity ticking
Farms and mob-heavy bases cost less.
Migration
Moving from Paper takes about as long as a restart.
-
Grab the build for your Minecraft version from BuiltByBit.
-
Run stop like you always do. Nothing to export.
-
Replace the Paper jar. Your world and plugins stay put.
-
Your Paper and Spigot plugins load as usual.
-
Defaults are safe. tickwise.yml is there when you need it.
Lighter on disk, easy on plugins.
-
Storage
Compact region files
Smaller worlds on disk.
-
Compat
Drop-in compatible
Runs your Paper & Spigot plugins.
-
Config
One clean config
Every optimization can be toggled.
# tickwise.ymlasync: pathfinding: true entity-tracking: truechunks: parallel-loading: true region-format: compactentities: inactive-tick-rate: 8 villager-brain-throttle: 4
Tune it in one file.
Every optimization lives in tickwise.yml with safe defaults. Dial things up, dial them back, or switch one off when a plugin needs vanilla behavior.
- Safe defaults out of the box
- Every optimization can be toggled
- Plain YAML next to your other configs
Runs the plugins
you already run.
Tickwise keeps the Paper API intact, so anything that runs on Paper should run here. No plugin forks, no migration scripts.
- API
- Paper
- Plugins
- Paper & Spigot
- World
- Unchanged
- Versions
- 1.21.8 and above
One jar, one price. Lifetime updates for the version line you buy into.
- Lifetime updates for the current version line
- Discord support
- Setup guide
Need hands-on tuning for your network? Ask about Tickwise Pro
-
Yes. Anything that runs on Paper should run on Tickwise without changes.
-
Minecraft 1.21.8 and above. New versions follow shortly after Paper ships them.
-
No. Your existing Paper configs keep working, and tickwise.yml adds its own options on top.
-
Swap the jar, keep your world and plugins. That's the whole migration.
-
No, all sales are final. See our terms of sale. If something doesn't work, open a ticket on Discord and we'll help you fix it.
Ready for more players
at the same 20 TPS?
Swap one jar and keep everything else. If something doesn't work, we'll help you sort it out on Discord.
Get Tickwise — $50